Sep 07, 2008, 10:03 PM // 22:03
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#2
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Jungle Guide
Join Date: Nov 2006
Location: in my house
Guild: N/A
Profession: W/E
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no adren problems?
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Sep 07, 2008, 10:15 PM // 22:15
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#3
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Jungle Guide
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nope. most of the time I run with an arcane orders Derv. but even without the hero mostly just uses flail and symbolic strike.
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Sep 08, 2008, 12:06 AM // 00:06
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#4
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Krytan Explorer
Join Date: Oct 2007
Location: Riding the spiral
Profession: W/
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I'd have Heal Sig disabled, have him using a sword for more maintainable dps, and I'd want to find a way to squeeze FGJ in there so he can spam Symbolic more with the orders derv.
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Sep 08, 2008, 12:20 AM // 00:20
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#5
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Jungle Guide
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Quote:
Originally Posted by Mortal Amongst Mere Gods
I'd have Heal Sig disabled, have him using a sword for more maintainable dps, and I'd want to find a way to squeeze FGJ in there so he can spam Symbolic more with the orders derv.
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I can understand most of that, but a sword has a lower DPS than an axe. no reason to use it without weapon specific skills.
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Sep 08, 2008, 12:31 AM // 00:31
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#6
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by -Lotus-
[Symbolic Warrior;OQUVEERFTJXRKpYSkvKAA5jrJPTAAA]
Symbolic Strike deals an impressive +60 damage.
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Excuse me if I'm the only one who noticed... but you only have 5 sigs... thats +50 there buddy.
And in general, Dslash>all.
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Sep 08, 2008, 12:34 AM // 00:34
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#7
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by shoyon456
you only have 5 sigs... thats +50 there buddy.
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Skill icon is outdated, it's +12 (max 70) for each signet.
Not a fan of the build but I've certainly seen much worse ideas for Symbolic Strike. By comparison this is probably one of the best actually.
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Sep 08, 2008, 12:35 AM // 00:35
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#8
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Jungle Guide
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Quote:
Originally Posted by shoyon456
Excuse me if I'm the only one who noticed... but you only have 5 sigs... thats +50 there buddy.
And in general, Dslash>all.
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read skill descriptions better plz. and unfortunately heroes wont chain Dslash right.
this is an attempt to find a working melee hero build. all the standard ones fail.
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Sep 09, 2008, 05:23 AM // 05:23
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#9
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Jungle Guide
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Id replace the heal and res signets. Those jobs belong to other players/heroes.
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Sep 09, 2008, 05:45 AM // 05:45
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#10
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Jungle Guide
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well i disagree on the rez, but what would you replace them with? the heroes are to stupid to use anything slightly complex. the signets are simple and add to a skill they know how to use.
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Sep 09, 2008, 06:04 AM // 06:04
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#11
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Administrator
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It's a shame that garbage like Symbolic Strike makes a good hero build. The best thing to do with a War hero is to swap him for a Para and leave him to collect dust. I suppose this would work alright, but if I wanted something with a bunch of interrupts I'd take a Mes or a Ranger. Maybe a scythe war works; it won't be as good because it doesn't have PvE skills, but it should randomly spam attack skills well enough.
__________________
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Sep 09, 2008, 06:21 AM // 06:21
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#12
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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The big question here of course is - does Koosy use the interrupt signets on foes he dazes or just wacks them?
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Sep 09, 2008, 01:43 PM // 13:43
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#13
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Krytan Explorer
Join Date: May 2007
Profession: P/
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I've been using Jora as a W/P and [symbolic strike], plus [cautery signet] [remedy signet] and [signet of return]
I don't tend to carry a rez, nor do I have my Monk heroes (usually), so I keep one on her just as a backup. (I block it from her bar so she's not trying to use it in battle.)
With an Axe build - [dismember] - and this, she does pretty good damage. Maybe not a great build, but it works.
If I want a different elite, I swap in [signet of strength] to keep Symbolic Strike at a +36 damage.
Last edited by sixofone; Sep 09, 2008 at 03:28 PM // 15:28..
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Sep 09, 2008, 02:51 PM // 14:51
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#14
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Any melee hero with skull crack automatically wins.
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Sep 09, 2008, 03:25 PM // 15:25
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#15
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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A twist, would using [Signet of Midnight] as elite and micromanage it (as well as the condition removal) work better in most area.
And I might be tempted to use [Signet of Strength] or [Hex Eater Signet] instead of the Heal Sig.
EDIT :
Quote:
Originally Posted by Marty Silverblade
It's a shame that garbage like Symbolic Strike makes a good hero build.
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I'd be tempted to say it's a blessing Hero are there to make skills like Symbolic Strike worth something.
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Sep 09, 2008, 08:59 PM // 20:59
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#16
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Jungle Guide
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Quote:
Originally Posted by Steps_Descending
A twist, would using [Signet of Midnight] as elite and micromanage it (as well as the condition removal) work better in most area.
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its a 2 second cast now. I can't think of any situation where it would really be useful.
Im not sure I understand all the healsig hate either. Yes, the new Lion's comfort outclasses it on humans, but it's still a free 116 point heal. seems quite a bit more useful than signet of strength anyways.
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Sep 09, 2008, 10:23 PM // 22:23
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#17
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Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
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Quote:
Im not sure I understand all the healsig hate either.
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It's mostly because [Healing Signet] is awful. Losing Armor to heal yourself is a pretty good hint that this skill exists mostly to teach new players what not to do. Also, if you are lucky enough to have a Monk in your team, you don't need it anyway because they can heal you 100x better. Besides that, it's also the only Tactics skill on your bar, which means your wasting those Attribute points.
Speaking of, your attribute points are all over the place and could be much better. Since your not using any Axe skills, Axe Mastery only needs to be high enough to reach your weapon requirement. Unless you have a req.13 Axe, you can take this down some. Replace Heal Sig (I'd probably use [Signet of Strength] like was already mentioned), dump Tactics and Illusion, and put all the points you just gained into Strength (for more AP when spamming Symbolic) and Domination (to give [Signet of Distraction] some more usefulness).
I would also take [Leech Signet] over [Signet of Clumsiness], because it's not doing anything really useful on it's own except helping to power Symbolic. Leech would at least give you another interrupt. Unless you die a lot, you could also lose the res sig for [Signet of Disenchantment], instead of having the res sig just sit there and collect dust.
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Sep 09, 2008, 10:31 PM // 22:31
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#18
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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[build=ARBClUMJi8x10DI3MCJAA]
Replace a signet with Flail, if you'd like.
12 Axe 12 Strength 3 Domination
Last edited by Lyynyyrd; Sep 09, 2008 at 10:37 PM // 22:37..
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Sep 10, 2008, 01:59 AM // 01:59
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#19
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Steps_Descending
[Signet of Strength]
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Now that I think of it more than 2 sec... I wouldn't (won't) use it...
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Sep 10, 2008, 02:04 AM // 02:04
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#20
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Jungle Guide
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Quote:
Originally Posted by Striken7
Since your not using any Axe skills, Axe Mastery only needs to be high enough to reach your weapon requirement.
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dont bother replying if you have no idea what you are talking about
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